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Hardware Independent Device Drivers

Σημείωση

This document is currently only a draft and as such will most likely change before it is accepted as an official specification. It might also be deprecated if a better approach has been found in the mean time, and doesn't necessarily correspond precisely with the current implementations.

Περιεχόμενα

Introduction

A HIDD is a Hardware Independent Device Driver - a collection of code that provides an interface to hardware that hides as many details of the hardware as practical. Most applications do not need to know all the details of the device they use, they simply want to get on with using the device.

As we are implementing the Amiga Operation System we still want to support the existing software that runs on this platform. This means that we need to also provide an interface to the Exec style devices.

With this in mind, the design goals of the HIDD system are:

Hardware independent interfaces
The interface that the driver presents should be independent of the underlying hardware. It should provide as much of the functionality of that device as possible.
Compatibility with AmigaOS
There is a large amount of software either with source or binary only that uses the Amiga style device drivers. We should provide a way of keeping this software working, but without too much of a speed/compatibility problem.
Interface reuse
Many interfaces provide common functionality - for example SCSI, IDE and floppy disk drives all provide a way of writing blocks to disk. We should use this to allow code to work on any kinds of these devices simply by changing the device name.
Code reuse
Many device implementations share common facilities that allow them to reuse code. There are a number of Ethernet cards available that, whilst they may work on PCI, ISA or Zorro buses, share the same chip set but differ in access methods. We should attempt to provide the ability to use the same driver code. This has benefits in terms of code testing and reliability, and also the reduced number of drivers that need to be written.
Dynamic Properties
Device drivers should be dynamically loadable and unloadable from the system - this helps with systems with low memory, removable hardware and most importantly, works well with the AmigaOS philosophy.
Language Independence
Whilst true language independence is quite difficult, the interface design has been constructed so that it is relatively simple to add calling methods for different languages. To help with this the interfaces shall be described in some kind of interface description language (such as OMG IDL), and this will be processed to generate the required header files, and class glue files. The language used for most drivers will be C.

To implement the code and interface reuse design goal we have implemented our drivers in an object-oriented fashion, providing single inheritance but multiple interfaces (similar to the Java language). The inheritance hierarchy allows us to start with a basic driver, and enhance this by adding more levels of device dependence until we come to a driver for a specific device.

To provide a method of dynamic driver-functionality the driver objects are arranged in a tree that shows their connection mechanism. For example, a PCI-based Ethernet card is connected to a PCI bus, so the Ethernet card driver is a child of the PCI bus. Similar an IDE hard disk is normally connected to an IDE controller - so the disk will be a child of the IDE controller.

Σημείωση

This does not mean that the Ethernet card driver is a subclass of the bus driver. Only the dynamic behaviour of the drivers is subject to the connection-oriented approach.

A Few Concepts

A few concepts are hidden in all the above. To begin with, knowledge of object-oriented programming is assumed for this document, as is a basic understand of device drivers. This manual is not designed to teach either object-oriented programming or device driver programming - both of these come only from experience. I hope that this manual will help however - I am learning as I write it.

Throughout this manual a few terms will be used frequently and often interchangeably, hopefully for the few times that I miss these in editing I shall try and clarify them here.

The first two are class and device. The device is the physical implementation of the hardware we are controlling, and the class is the code that is controlling that hardware. You normally only have one class for each device, although some devices may provide multiple functions. In that case you would need to provide multiple classes for the different functions.

The second two are object and driver. The object is an instantiated class and this is the driver for the device. There can be a number of drivers for the same device, but they must all control separate devices. There will be one instantiated driver for every class of device that exists in the system.

The HIDD Driver Model

The HIDD system embodies a collection of object classes and a shared library providing device driver facilities to the AROS operating system. This chapter describes the operating model of the classes and objects.

It consists of the following sections

Static Model
describing the class structure and properties that make up the static device model.
Object Model
describing the object structure and connection-oriented approach of object linkage.
Dynamic Model
Examining the runtime behaviour of classes and objects and the life-cycle of a driver.

HIDD Static Model

The HIDD system is broken up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access.

In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code.

HIDD Class Hierarchy

This reuse is enforced by the hierarchy of classes with common device functions restricted to a subsection of the hierarchy. An example of this is disk devices. There are three common disk interfaces available today - SCSI, IDE and floppy. All these devices provide similar functions such as the ability to read and write blocks, and determine the geometry of the disk.

Whilst the implementations of these devices may change, the interface does not. A file system needs to talk to a disk-like device, but it does not care what the underlying hardware supports -- it only requires the interface. This idea forms the first part of the hierarchy structure - and from where the name HIDD comes. These interfaces provide a hardware independent method of access devices.

<!-- img src="hidd-model-class-1.png" alt="HIDD Class Tree Structure" /-->

hidd
+- disk
|  +- floppy
|  +- ide
|  +- ram
|  +- scsi
|  +- virtual
+- graphics
+- parallel
+- serial

If we examine the tree structure above we can see that the class tree starts with the hidd class. This is the base class that all HIDD classes inherit from. It provides many useful facilities dealing with initialisation and interaction of HIDDs. A complete discussion of this class is found in the HIDD Class chapter.

Below this there are a number of different classes, each providing a different type of functionality. At the moment the diagram only shows the hidd.disk tree. This contains five entries -- all detailing slightly different kinds of devices. The hidd.disk.virtual is a virtual disk device which provides the ability to address a file as is it were a real device. Similarly the hidd.disk.ram provides access to a fixed size virtual RAM disk.

The hidd.disk.floppy provides access to the normal floppy disk controller. The hidd.disk.ide and hidd.disk.scsi provide access to common hard disk drive implementations.

XXX - Where do CD-ROM's and the like fit in? They are like disk devices, but have some other features that make them different. The Amiga device structure had them as a disk device but with an extra interface. I think that this is probably the way to go. But then you have to differentiate from IDE CD-ROMs, SCSI CD-ROMs and the like. In which case you would use hidd.cdrom... but then you have two different interfaces on the same level declaring the same functionality? Does this mean we actually need another level? I hope not. An alternative would be to hidd.disk.cdrom.whatever to emphasise that CD-ROMs are like disk devices, but with a few extra functions?

HIDD Device Drivers

To complicate matters however the above is only half the story. There is another half of the tree that have different semantics -- providing access to the raw hardware. An example of this type of class would be a SCSI controller -- something that is not always accessed by user programs.

There are however a number of different SCSI controllers available, so there is more specialisation of classes here.

<!-- img src="hidd-model-class-2.png" alt="HIDD Class Tree Structure" /-->

hidd
+- disk
+- graphics
+- parallel
+- scsi
|  +- ...
+- serial

The above picture adds more devices into the class hierarchy. We see now that there is a hidd.scsi subtree containing a number of different SCSI controllers. In this case the hidd.scsi layer provides an interface to the functions that a SCSI bus provides, and the hidd.scsi.#? classes provide the implementation for a specific SCSI controller.

This is still not where the story ends. These SCSI controllers may have different ways of interfacing with the computer, and may even have different controllers for different hardware platforms. This introduces another layer of the tree structure.

<!--img src="hidd-model-class-3.png" alt="XXX" /-->

hidd
+- disk
|  +- ...
|  +- scsi
|  +- ...
+- graphics
+- parallel
+- scsi
|  +- aha
|  +- cont
|     +- isa
|     +- pci
|     +- zorroii
+- serial

We now see that there are more classes with hidd.scsi.aha as the parent. These provide different versions of the SCSI controller. We can see in the example above that there are three extra classes: hidd.scsi.cont.isa, hidd.scsi.cont.pci, and hidd.scsi.cont.zorroii. These allow us to interface to the controller no matter what form of hardware platform we are using.

hidd.scsi.cont.pci access the controller through a PCI interface -- possibly using memory-mapped IO. hidd.scsi.cont.isa access the device through the ISA bus -- using inb() and outb() style instructions. Finally the hidd.scsi.cont.zorroii device may access the device through the Zorro-II bus, or in some cases it may only act as an interface to the ROM-based Exec device.

The HIDD Object Model

The class model as described previously allows the definition of classes providing some degree of abstraction between types of devices (for example disk devices) and the implementation of those devices (disk controllers). It does not however address the problem of connecting the two distinct classes.

Most computer systems have some degree of flexibility about device connections -- you can add, move, or remove devices. This possibility allows for device connectivity to change (from the operating system point of view) every time the operating system starts. This coupled with the dynamic nature of plug-and-play hardware resource allocation, requires a dynamic connection model.

The HIDD system provides this by describing the connections at the object level. This has two advantages: you can easily reconfigure the connections at any time -- without having to restart the system in many cases, and it allows classes to be reused easily to support multiple instances of the same device.

The interconnection model used could be loosely described as being a bus model. All devices are connected to the object that could be considered to be their parent in the hardware of the system.

Take the example of a SCSI disk again. The SCSI disk is connected to a SCSI controller (optionally one of many). This SCSI controller is connected to some kind of bus -- for example PCI. Finally the PCI bus is connected to some central point of the system that is the parent of all available devices. This is shown more clearly in a diagram.

<!-- img src="hidd-model-obj-1.png" alt="Connection of SCSI disk" /-->

hidd
+- disk
|  +- ...
|  +- scsi
|  +- ...
+- ...
+- scsi
|  + aha
|  + cont
|    +- isa
|    +- pci
|    +- zorroii
+- ...

It is important here to realise that the connection diagram shown above does not have anything to do with class hierarchies. If we provide a slightly different version of the diagram showing class names this should become clearer.

Connection of SCSI disk classes

This is arguably the most important thing to remember when discussing this topic.

Benefits of the Connection Model

The benefits of this connection model are numerous, providing:

  • an easy way to describe the connections described between the hardware dependent and independent device classes as described in the class model
  • a method of allocating and maintaining the resources available on a given bus or controller such as DMA channels, interrupt numbers and I/O address.
  • the ability to add and remove devices at any time. This is useful with the increase in hot-swappable devices such as USB devices.
  • the ability to enable or disable drivers when their parent device is removed or is temporarily brought off line. You may have a USB hub with a number of devices connected to it, and you decide to unplug the hub. In this case all devices connected to that hub should also be removed.

Object Life-cycle

A HIDD driver can exist in different states throughout the life of the operating system. The following section describes all the states known about by the root HIDD class.

Unknown

All HIDD drivers start in the unknown state. This is the state of a driver when it has either just been loaded into memory, or when it is inside the kernel, but before it is first initialised.

At this point the driver cannot tell whether the hardware it is tied to exist, and cannot access the device. There will have been no objects created for this driver yet.

From the unloaded state, the only allowed next state is the probed state.

Probed

The probed state is entered after the driver has checked whether the device exists. Normally a driver will only be in this state when the device exists, however kernel-based drivers that cannot be unloaded will also be in this state.

Note that the driver still has not allocated any resources and there have been no instances of this driver created. It is possible for the driver to be unloaded from memory in this state, but only under low memory conditions.

Ready
The device will enter the ready state when it has been linked into the system driver list and has allocated any static resources that it requires for its own use. It is at this point that instances of the device can be created. Whilst it it is possible for the driver to be unloaded in this state, it will only happen when there are drivers in the probed or earlier states.
Opened

This can only be reached from the ready state, but signifies that there are instances of the driver created and in use by either a user program or another driver. In this state the driver will not be unloaded from memory, even under low memory conditions.

The opened state does not consider the number of instances that have been created of this driver.

Removed

When a removable device has been removed, the driver enters the remove state. Note that this does not apply to removable media such as floppy disks, but rather removable devices such as PCMCIA cards and USB devices.

This state is not normally used by many drivers, however it is available for those drivers that may require it.

Detail

Introduction

Σημείωση

This is a preliminary document. It's neither complete nor correct. It's purpose is to offer a basis for discussion not to put things into concrete.

The AmigaOS is built on the Amiga's custom chips. This is a fact which is eventually discovered when you hit the rather tight limits they impose and try to circumvent them by adding new hardware. For the new hardware, you also need a device driver. But sometimes, the applications can't be made to use this new driver because the old one is compiled in or, even worse, the OS refuses to use anything besides the built in driver or, even more worse, the OS doesn't use a driver to access this chip at all.

AROS was designed to be a portable OS and be compatible to the old AmigaOS. But we had to design something which lessens these burdens without becoming incompatible or loosing too much speed. So we developed the idea of the HIDD - the Hardware Independent Device Driver.

Features

HIDDs offer a consistent API for everything one could want to do with a device. Here is a quick overview:

  • Query the system for all available HIDDs or only for certain types (e.g. all serial HIDDs or all graphics HIDDs).
  • Configure a HIDD
  • Use a HIDD

The complete life cycle of a HIDD is like this:

  1. The OS boots. HIDDs on external cards and in the ROM get installed by the OS in the global list of all available HIDDs. Also the OS searches for HIDDs installed on the hard disk.
  2. The OS reads the extended romtags from all HIDDs and puts that information in the global list of all available HIDDs.
  3. Some application asks for a list with the informations about all HIDDs or a specific type of HIDD.
  4. The application loads the HIDD and the config plugin. This makes the HIDD initialize some internal data structures but not always the hardware because a HIDD might be the driver for several different kinds of hardware, which might or might not be available. Thus it must be configured first.
  5. The application asks for the current config of the HIDD. If the config plugin has its own GUI, the application displays it. Otherwise, the application displays the information in an own window. For this, the application queries the config plugin for all available modes.
  6. The application reads the config from the config plugin, then reads the list of available modes for this config (i.e. what can be changed in the current config) and displays this. Then the user can select some mode, the application changes the config and starts over.
  7. When the user presses OK, the application or config plugin closes the window/GUI. The OK or Apply button must be ghosted as long as the HIDD indicates that the configuration is not OK. The application can now expunge the config plugin. If a HIDD supports saving its config, it must do so.
  8. When the device is explicitly activated or used for the first time (e.g. data is written to it), it will use the configuration to initialize the hardware.
  9. The user can deactivate the device and change the config if the HIDD permits that.

The HIDD Support API

ULONG HIDD_FindHIDD (struct TagItem * tags, Class ** hiddArray)
Get a list of HIDDs with the specified attributes. The HIDDs must match all attribute/value pairs in tags. Note that this is a normal function and not a method.
ULONG HIDDM_Class_Get(struct TagItem * AttrList)
Use this method on the class on a HIDD to get the static attributes (e.g. HIDDA_Type, HIDDA_SubType, etc.).

You can then use the HIDD API to query the devices for their infos. Use FreeVec() to dispose the array. HIDDV_FindHIDD_All as type gives the complete list of all known HIDDs.

The HIDD API

HIDDs are BOOPSI objects which support the Exec Device API.

LONG OM_SET (struct TagItem * AttrList)

Change some attributes of a HIDD.

The return code is 0 in case of success or != 0 in case of an error. If the return code is > 0, then it's the number of the offending tag in the list, if it's < 0, then it's an error code. You can use HIDDM_ValueToString() with the special tag HIDDA_ErrorCode to convert this error code into a string.

LONG OM_GET (Tag AttrID, IPTR * Storage)

Query a single attribute from the HIDD in general (e.g. its name and version) and the current status. You can only query attributes which are gettable.

The return code is 0 in case of success or < 0 in case of an error. You can use HIDDM_ValueToString() with the special tag HIDDA_ErrorCode to convert the error code into a string.

LONG OM_MGET (struct TagItem * AttrList)

Query one or more attributes from the HIDD in general (e.g. its name and version) and the current status. You can only query attributes which are gettable. The ti_Data fields of AttrList must be pointers of the type which is expected for the respective attribute.

The return code is 0 in case of success or != 0 in case of an error. If the return code is > 0, then it's the number of the offending tag in the list, if it's < 0, then it's an error code. You can use HIDDM_ValueToString() with the special tag HIDDA_ErrorCode to convert this error code into a string.

LONG HIDDM_BeginIO (struct IORequest *)
Initiate a device operation. See the Exec Device API for details.
LONG HIDDM_AbortIO (struct IORequest *)
Abort a running device operation. See the Exec Device API for details.
HIDDT_Config HIDDM_LoadConfigPlugin (APTR PluginData)
Tells the HIDD to load its configuration plugin. This method returns a pointer to the plugin. PluginData is a pointer with plugin-specific data. For details, look into the manual for the HIDD.

The HIDD Config Plugin API

LONG OM_SET (struct TagItem * AttrList)

Change some attributes of a HIDD Config Plugin (HIDD CP).

The return code is 0 in case of success or != 0 in case of an error. If the return code is > 0, then it's the number of the offending tag in the list, if it's < 0, then it's an error code. You can use HIDDM_ValueToString() with the special tag HIDDA_ErrorCode to convert this error code into a string.

Note that changing attributes changes only the HIDD CP, never the HIDD itself. When the HIDD CP tells you that the current config works, then you can copy the config to the HIDD.

LONG OM_GET (Tag AttrID, IPTR * Storage)

Query a single attribute from the HIDD CP. You can only query attributes which are gettable.

The return code is 0 in case of success or < 0 in case of an error. You can use HIDDM_ValueToString() with the special tag HIDDA_ErrorCode to convert the error code into a string.

LONG OM_MGET (struct TagItem * AttrList)

Query one or more attributes from the HIDD CP. You can only query attributes which are gettable. The ti_Data fields of AttrList must be pointers of the type which is expected for the respective attribute.

The return code is 0 in case of success or != 0 in case of an error. If the return code is > 0, then it's the number of the offending tag in the list, if it's < 0, then it's an error code. You can use HIDDM_ValueToString() with the special tag HIDDA_ErrorCode to convert this error code into a string.

struct TagItem * AttrList HIDDM_QueryConfig (void)

Ask the HIDD CP about its current configuration. The AttrList should be built in such a way that one can go back to the current config by loading the device for the first time and use OM_SET with this AttrList or by disabling it and use OM_SET. A typical use of this will be to save this list to a file and load it next time when one needs to configure the HIDD.

The current configuration of the HIDD CP is a copy of the HIDDs current configuration when the HIDD CP is created. Then you can change it and the HIDD CP will act as if the HIDD itself had changed. When you are done, you can apply the changes to the HIDD itself (aka OK or Apply) or just forget about them (aka Cancel).

Συμβουλή

If you write a HIDD, then you can use the power of BOOPSI and TagItem lists to create this list. Pass this method to the superclass first and then attach your local taglist with TAG_MORE. Or you can filter the taglist of the superclass and build your own taglist (and dispose the taglist of the superclass by HIDDM_FreeConfig()).

void HIDDM_FreeConfig (struct TagItem * AttrList)
Dispose the list of attributes which you got by HIDDM_QueryConfig().
struct TagItem * HIDDM_QueryModeList (void)

Ask the HIDD CP about the currently available modes.

The taglist consists of tags which have the types BOOL, HIDDT_Limit (a minimum and maximum value), HIDDT_List (a list with string/value pairs or one-of-many selection) or HIDDT_OptionList (same as HIDDT_List but for some-of-many selection. The result is passed as a bitfield).

HIDD CPs which supply their own GUI don't need to support this tag (but most will because you need something like this internally anyway).

void HIDDM_FreeModeList (struct TagItem * AttrList)
Dispose the list of attributes which you got by HIDDM_QueryModeList().
ULONG HIDDM_Apply (void)
Apply the current config to the HIDD. If you dispose the HIDD CP, then all changes will be lost.
ULONG HIDDM_SaveConfig (STRPTR filename)
Save the current config in the specified file. If filename is NULL then save the current config as default. This might need not result in writing a file to the hard disk, if e.g. the hardware has a FlashROM or EEPROM.
ULONG HIDDM_LoadConfig (STRPTR filename)
Load the config from the specified file, or the last saved defaults if filename is NULL. As some devices will read the defaults from an EEPROM, this need not always generate disc access.
STRPTR HIDDM_ValueToString (Tag tag, IPTR value)

Convert the value value for the tag tag into a human readable string. The string returned must not be written to or be freed.

HIDD CPs which supply their own GUI don't need to support this tag (but most will, because something like this is needed internally anyway).

The application will use this value to generate the visual feedback in its GUI.

IPTR HIDDM_StringToValue (Tag tag, STRPTR string)

Convert the string string for the tag tag back into a value.

HIDD CPs which supply their own GUI don't need to support this tag (but most will, because something like this is needed internally anyway).

Also note that a HIDD can ask that you return exactly the string which was passed to you by HIDDM_ValueToString() (i.e. the string must have the same address).

STRPTR HIDDM_GetTagName (Tag tag)
Return a human readable string with the name for a tag. For example, a serial HIDD with the tag HIDDV_Serial_BPSRate might return "BPS rate". The application will use this to generate its GUI.
ULONG HIDDM_GetTagType (Tag tag)
Return the type of an attribute. Examples are HIDDV_TagType_ULONG, HIDDV_TagType_STRPTR, HIDDV_TagType_Other (i.e. something special). This can be used to generate a general GUI for a HIDD or to load and save attributes of a HIDD. Always remember that a HIDD can have many more attributes than this document describes. A HIDD can store private data in a taglist which it needs to configure itself but which should be invisible to the user.

Common tags for all HIDDs

HIDDA_Type,ULONG,G
This is the basic type of the HIDD (e.g. HIDDV_Type_Serial for serial HIDDs, HIDDV_Type_Parallel for parallel HIDDs or HIDDV_Type_Graphics for graphical HIDDs).
HIDDA_SubType,ULONG,G
This is a more specific type. If HIDDA_Type is HIDDV_Type_Serial, then this is a bitfield with one or more bits of HIDDV_Type_Serial_RS232 or HIDDV_Type_Serial_RS488 set.
HIDDA_Producer,ULONG,G
The ID of the producer as handed out by Amiga International.
HIDDA_Name,STRPTR,G
The name of this device (e.g. serial.device).
HIDDA_HardwareName,STRPTR,G
The name of the hardware (e.g. "Builtin Serial Port", "COM1", "CyberVision/3D", etc.). Note that some HIDDs have to be initialised before you can query this attribute because some HIDDs work with more than one type of hardware.
HIDDA_Active,BOOL,ISG
Tells if the device is active or (de-)activates it when set.
HIDDA_Status,ULONG,G
The current status of a HIDD. This is a set of bits which show if the init of the hardware was successful, if the device is active or if the device is ready to be activated.
HIDDA_ErrorCode,LONG,G

In case of an error, you can ask for the error code and use this code in HIDDM_ValueToString() to get a string with the meaning of the error. This is mostly used when the HIDD tells you that it doesn't like a certain tag in a taglist. When this happens, you can query this code to find out what the HIDD doesn't like about the tag.

Note that you can supply this tag when you try to create or change attributes of a HIDD. If you do this, you must still pass a pointer to LONG to NewObject() or SetAttrs(). In case of an error, it will be filled with the error code.

HIDDA_Locking,ULONG,G

Tells which kinds of locking the HIDD supports. Can be read from the class and from an existing HIDD. The possible values are:

HIDDV_Lock_None
No locking is supported. Note that some HIDDs have a kind of hidden locking: They can't be created more than once. The second attempt to create such a HIDD will just fail with the error HIDDV_Error_UniqueObject. Also note that this can also mean that no locking is necessary.
HIDDV_Lock_Shared
Shared and exclusive locking are supported (several tasks can access the HIDD simultanously). This doesn't mean that it makes sense to have several tasks access the HIDD at the same time, only that it is possible.
HIDDV_Lock_Exclusive
Only one task can access the HIDD at any one time. Note that a HIDD which can't exist more than once should not use this kind of locking but just fail on the second attempt to create it.

Common tags for all HIDD CPs

HIDDA_HasOwnGUI,BOOL,G
Ask the HIDD CP if it has its own GUI for configuration.
HIDDA_ShowGUI,BOOL,ISG
Make the GUI of the HIDD CP visible or hide it or ask if it's visible right now. If you hide the GUI and dispose the HIDD CP, then the changes the user made will be lost.
HIDDA_UseScreen,struct Screen *,ISG
Tell the HIDD CP to open the GUI on this screen.
HIDDA_AppMsgPort,struct MsgPort *,ISG
When the HIDD CP has its own GUI, this GUI runs independent of the application. You can supply a message port to synchronise your application with the GUI of the HIDD CP. Some HIDD CPs will also use this to talk to the application.

Tags and methods for some HIDDs

IPTR HIDDM_Lock(ULONG mode)

Try to get access to the HIDD if you opened it in shared mode. The values for mode are HIDDV_Lock_Exclusive and HIDDV_Lock_Shared. You can add the flag HIDDV_Lock_Try. HIDDV_Lock_Exclusive means that you want the HIDD for your own. If someone else has a lock on the HIDD, this will block unless HIDDV_Lock_Try is set. HIDDV_Lock_Shared will only block if no exclusive locks exist and HIDDV_Lock_Try is not set.

If HIDDV_Lock_Try is not set, this will block until the HIDD can be locked as you wish.

The method will return FALSE if the lock could not be established. It will return something else if the lock could be established.

Note that some HIDDs don't support locking. Use HIDDM_Class_Get() to find out which do and which don't at runtime and read the documentation for the HIDDs.

void HIDDM_Unlock(IPTR lock)
Unlock the HIDD. lock must contain what you got back from HIDDM_Lock().

Sample HIDDs

Alarm HIDD

The alarm HIDD allows to call a hook after a certain time.

The type of an alarm HIDD is HIDDV_Type_Alarm and the names for alarm-specific things are prefixed with HIDD?_Alarm_.

Subtypes of this HIDD are HIDDV_Type_Alarm_VB (vertical blank interrupt), and HIDDV_Type_Alarm_Real (real time clock).

This kind of HIDD cannot be shared. If you try to create a second alarm HIDD of a specific class, you will get the error HIDDV_Error_UniqueObject. If you need shared access to this HIDD, use the timer.hidd.

Methods

HIDDM_Alarm_TicksToTime(ULONG, struct tv *)

Ticks are the smallest interval an alarm HIDD can provide. This tells how long n ticks would last in real life.

HIDDM_Alarm_TimeToTicks(struct tv *, ULONG ticks)
How many ticks would a certain time be?

Attributes

HIDDA_Alarm_Time
Type:struct tv *
Applicability:ISG

This is the time for the next alarm. This implies single shot mode. The hook is called only once. The time is specified as absolute system time.

HIDDA_Alarm_Interval
Type:struct tv *
Applicability:ISG

This is the time for the next alarm. This implies repeat mode. The hook is called every time after interval has elapsed.

HIDDA_Alarm_Hook
Type:struct Hook *
Applicability:ISG

Call this function when the alarm comes.

HIDDA_Alarm_Active
Type:BOOL
Applicability:SG

(De-)Activate this alarm HIDD. When created, the alarm hidd is always inactive.

HIDDA_Alarm_Unit
Type:ULONG
Applicability:G

This is a tag of the class. It contains the unit number you must pass to the timer.hidd if you want to access this alarm HIDD.

Serial HIDD

The type of a serial HIDD is HIDDV_Type_Serial and the names for serial-specific things is prefixed with HIDD?_Serial_.

Subtypes of serial HIDDs are HIDDV_Type_Serial_RS232 and HIDDV_Type_Serial_RS488, for example.

Attributes

HIDDA_Serial_BPSRate
Type:ULONG
Applicability:ISG

The bits per second or a logical BPS rate (300baud, 600baud, 1200, 2400, 4800, 9600, 19200, 31500 (MIDI), 38400, etc.) The logical BPS rates have the bit 31 set.

When you query the list of available modes, you will get an HIDDT_Limit for this attribute. If the limits have bit 31 set, the device supports only fixed BPS rates. If the limits don't have this bit set, this means that the device supports variable BPS rates. If you use a logical BPS rate, you must make sure that you don't exceed the limits. For example, some device might support any BPS rate between 5000bps and 100000bps. This means that only the logical BPS rates between 9600 and 74k (including both) are available.

Also note that a HIDD might not support every BPS rate in the range. There might be arbitrary steps, so you must set the BPS rate and then read it back to see what the HIDD can do. The HIDD should always select a BPS rate which is next to the one the user wants.

HIDDA_Serial_DataLength
Type:ULONG
Applicability:ISG

The number of data bits. Most HIDDs support only 7 or 8 bits but you should expect at least anything between 5 and 8.

HIDDA_Serial_StopBits
Type:ULONG
Applicability:ISG

The number of stopbits between two data bytes multiplied by 16 (i.e. one stopbit is 16, one and a half would be 24 and two stopbits is 32).

Keyboard HIDD

Methods

ULONG HIDDM_QueryKeys (ULONG ** keyptr)
Ask for all really available keys on this keyboard. The method will fill in a pointer to a read-only array and return the number of elements in that array. You must not free this array nor write to it.
ULONG HIDDM_QueryKeyStates (ULONG ** keyptr)
Ask for all currently pressed keys on this keyboard. The method will fill in a pointer to an array and return the number of elements in that array.
ULONG HIDDM_FreeKeyStates (ULONG * keyptr)
Free the result of a HIDDM_QueryKeyStates().

Attributes

HIDDA_Keyboard_Type
Type:ULONG
Applicability:ISG

If the Keyboard HIDD can work with more than one type of keyboard, you can specify the type here or if the HIDD can figure the type of keyboard itself, it can offer the type here. If the HIDD doesn't support this, this value is 0 and can't be changed by setting it. The method HIDDM_QueryModes() should return a type HIDDT_Limit with minimum and maximum both 0.

HIDDA_Keyboard_MsgPort
Type:struct MsgPort *
Applicability:ISG

When the user presses a key, the HIDD should report this by sending a HIDDT_Keyboard_Event message to this port. The message looks like this:

typedef struct
{
    struct Message ke_Message;
    ULONG          ke_Key[1];
}
HIDDT_Keyboard_Event;

ke_Key[] contains the X11 code for the key. See /usr/include/X11/keysymdef.h for available keycodes. If the key has been pressed, bit 31 will be set. If the key has been released, bit 31 will be cleared.

If the user pressed more then one key, the other keys are in ke_Key[1], ke_Key[2], etc. The number of keys in the message is calculated by the macro HIDDQ_Keyboard_GetNumKeys(msg).

Graphics HIDD

A graphics HIDD allows to create bitmaps, display them and draw in them.

The graphics HIDD supports the following methods:

Methods

IPTR HIDDM_Graphics_QCmd,UWORD Length,UWORD Command,...)

Make the HIDD execute a simple command. Simple commands execute very fast and don't do any checks. They were implemented to give you raw speed when you need it.

Command is the command to execute and Length is the size of the command (including both Command and Length).

The result of HIDDM_Graphics_QCmd() depends on the command that is to be executed.

IPTR HIDDM_Graphics_Cmd,UWORD Length,UWORD Command,...)

Make the HIDD execute a command. The commands executed this way are checked for validity (e.g. clipping is performed) and they may take very long to execute.

Command is the command to execute and Length is the size of the command (including both Command and Length).

The result of HIDDM_Graphics_Cmd() depends on the command that is to be executed.

void HIDDM_Graphics_MCmd,UWORD length,UWORD length1, UWORD cmd1, ...)

This is like HIDDM_Graphics_Cmd() but executes more than one command at once. length is the size of all commands plus all parameters. The format of the separate commands is the same as in HIDDM_Graphics_Cmd().

You can't use commands which return values with HIDDM_Graphics_MCmd(). If you use such commands with HIDDM_Graphics_MCmd(), the returned values will be lost.

void HIDDM_Graphics_MQCmd,UWORD length,UWORD length1, UWORD cmd1, ...)
This is like HIDDM_Graphics_QCmd() but executes more than one command at once. length is the size of all commands plus all parameters. The format of the separate commands is the same as in HIDDM_Graphics_QCmd().

Methods

void HIDDV_Graphics_Cmd_WaitTOF (void)
Wait for the vertical blank. This is a short time span during which updates of the screen are invisible because the hardware of the monitor moves the ray from the bottom right to the top left corner. This will block until the next time it happens. If you use this command in HIDDM_Graphics_MCmd() or HIDDM_Graphics_MQCmd(), the drawing command after the HIDDV_Graphics_Cmd_WaitTOF() will be executed exactly right after the system has been signalled that the vblank is happening. If several processes try to do this, they will be executed in first-come-first-served order.
BOOL HIDDV_Graphics_Cmd_CheckTOF (void)
Query whether a vertical blank is happening right now. This isn't really useful because you can't use it to draw because in a multitasking system, you might loose the CPU just after HIDDV_Graphics_Cmd_CheckTOF() told you that a vblank is happening right now.
HIDDT_BitMap HIDDV_Graphics_Cmd_CreateBitMap (Tag tag, ...)
Create a drawing area with the specified attributes.

Attributes

HIDDA_BitMap_Width
Type:ULONG
Applicability:ISG

Create a bitmap with this width or query the width. Note that most HIDD don't support to resize a bitmap. The width is in HIDD units. Some graphics HIDDs support text mode, where this is in characters. But most of the time, this will be in screen or printer pixels.

HIDDA_BitMap_Height
Type:ULONG
Applicability:ISG

Create a bitmap with this height or query the height. Note that most HIDD don't support to resize a bitmap. The height is in HIDD units. Some graphics HIDDs support text mode, where this is in characters. But most of the time, this will be in screen or printer pixels.

HIDDA_BitMap_Depth
Type:UWORD
Applicability:IG

Create a bitmap with this depth. When the bitmap has been created, you can query the attribute. The number of distinct colors is 1L << depth. Most HIDDs will support depths like 1, 8, 15, 16, 24 and 32 bit.

HIDDA_BitMap_Showable
Type:BOOL
Applicability:IG

Create a bitmap which should later be displayed. When the bitmap has been created, you can query the attribute. On some systems, this will also display the bitmap when the method returns. To be safe, always call HIDDV_Graphics_Cmd_ShowBitmap() afterwards.

HIDDA_BitMap_Visible
Type:ULONG
Applicability:G

Check if a bitmap is visible. Can return HIDDV_Bitmap_Visible_No, HIDDV_Bitmap_Visible_Yes and HIDDV_Bitmap_Visible_Partial (if it's not fully visible).

HIDDA_BitMap_Mode
Type:ULONG
Applicability:ISG

The display mode. Every HIDD defines its own list and uses its own values. Use the method HIDDM_ValueToString() to get the meanings of this attribute.

HIDDA_BitMap_BaseAddress
Type:APTR
Applicability:ISG

This is the address of the RAM of the graphics memory. Note that most HIDDs don't support to set this value. This can be used to access the video hardware directly. If you plan this, you must check if the HIDD supports this and if it does, then you must take the appropriate steps specified in the HIDDs' docs to tell the HIDD what you are doing (e.g. disable the HIDD). After you did this, you can use HIDDA_Graphics_Format to find out the format in which the data is stored here.

A HIDD which doesn't support direct memory access will return NULL.

HIDDA_BitMap_Format
Type:ULONG
Applicability:ISG

Tell the format of the data at HIDDA_BitMap_BaseAddress. See this tag for details.

HIDDA_BitMap_BytesPerRow
Type:ULONG
Applicability:G

Query the number of bytes which make up one line on the display. This can be different from HIDDA_BitMap_BytesPerPixel * HIDDA_BitMap_Width.

HIDDA_BitMap_BytesPerPixel
Type:ULONG
Applicability:G

Query the number of bytes which make up one pixel on the display. This can be different from the number of bits divided by eight. If one byte contains informations of several pixels, then this will be 0.

HIDDA_BitMap_BestSize
Type:ULONG
Applicability:G

Query the HIDD for the best size for drawing areas or drawing commands. Most graphics chips have a certain blocking size, i.e. it doesn't matter if you copy 6 bits or 30 but 33 is slow. The HIDD will return 32 in this case.

HIDDA_BitMap_LeftEdge
Type:LONG
Applicability:IG

Query or initialize the left edge position of a bitmap which is displayable. The position can be change with HIDDV_Graphics_Cmd_MoveBitMap. The value of the position is in HIDD units. Some graphics HIDDs support text mode, where this is in characters. But most of the time, this will be in screen or printer pixels.

HIDDA_BitMap_TopEdge
Type:LONG
Applicability:IG

Query or initialize the top edge position of a bitmap which is displayable. The position can be change with HIDDV_Graphics_Cmd_MoveBitMap. The value of the position is in HIDD units. Some graphics HIDDs support text mode, where this is in characters. But most of the time, this will be in screen or printer pixels.

Class methods (????)

ULONG HIDDV_Graphics_Cmd_ShowBitMap (HIDDT_BitMap bm, BOOL wait)
Make a bitmap visible. Some systems allow to show more than one bitmap at a time. On these systems, the specified bitmap appears before all other bitmaps. If wait is TRUE, then the call will block until the bitmap is made visible (i.e. at the next HIDDV_Graphics_Cmd_WaitTOF). The call returns whether bitmap is visible or not if wait is FALSE or TRUE otherwise.
VOID HIDDV_Graphics_Cmd_MoveBitMap (HIDDT_BitMap bm, WORD horizontal, WORD vertical)
Move a visible bitmap around the screen. Positive values mean move to the left or down, negative values means right and up. If the horizontal and vertical variables you specify would move the bitmap beyond any restrictions then the bitmap is moved only as far as possible. You can query the real position to which the bitmap was move with the HIDDA_BitMap_LeftEdge and HIDDA_BitMap_TopEdge attributes.
ULONG HIDDV_Graphics_Cmd_DepthArrangeBitMap (HIDDT_BitMap bm, ULONG mode, HIDDT_BitMap other)
Move a bitmap to the front or back of all bitmaps or a specific bitmap. The mode can be HIDDV_Graphics_DepthArrange_ToFront or HIDDV_Graphics_DepthArrange_ToBack. If other is != NULL, then the bitmap will be moved just in front or behind that bitmap. If the other is NULL, then bitmap will be moved in front or behind all other bitmaps. If the bitmap was invisible, then HIDDV_Graphics_Cmd_ShowBitMap() will implicitly be called.
void HIDDV_Graphics_Cmd_DeleteBitMap (HIDDT_BitMap bm)
Return a drawing area for reuse. You can also dispose it with DisposeObject().
HIDDT_GC HIDDV_Graphics_Cmd_CreateGC (HIDDT_BitMap bm)
Create a graphics context. The graphics context is used to store information which is needed for more than one command (for example the color or the drawmode). A GC is a BOOPSI object and can be changed with the normal BOOPSI API.
void HIDDV_Graphics_Cmd_DeleteGC (HIDDT_GC gc)
Return a gc for reuse. You can also dispose the GC with DisposeObject(). The bitmap that is connected to this graphics context will not be deleted.
BOOL HIDDV_Graphics_Cmd_CopyArea (HIDDT_GC src, WORD srcX, WORD srcY, UWORD width, UWORD height, HIDDT_GC dest, WORD destX, WORD destY)

Copy a rectangular area from the drawing area src to the drawing area stored in dest (which may be src). The source area is not changed (except when both rectangles overlap). The mode of the GC dest determines how the copy takes place.

In quick mode, the following restrictions are not checked: It's not checked whether the source and destination rectangles are is completely inside the valid area, nor whether the areas overlap. If they overlap, the results are unpredictable. Also drawing modes are ignored. If the two bitmaps in the GCs have a different depth, copying might be slow.

Copying bitmaps between two different HIDDs is executed in a way that matches the following pseudo-algorithm: First the destination HIDD is queried to determine whether it understands the format of the source HIDD. If it does, then the destination HIDD does the copying. If it doesn't, then the source is asked whether it understands the destination HIDDs' format. If it does, then the source HIDD does the copying. If neither supports the format of the other, then the default CopyArea of the graphics HIDD base class will be invoked, which copies the bitmaps pixel by pixel with HIDDV_Graphics_Cmd_GetPixel() and HIDDV_Graphics_Cmd_SetPixel().

BOOL HIDDV_Graphics_Cmd_WritePixelDirect (HIDDT_GC gc, WORD x, WORD y, ULONG val)

Set the pixel at (x,``y``) direct to val without making use of the gc attributes, like colors, drawmode, colormask, etc. This command is available in quick and normal mode.

In quick mode, the pixel is always set, even if the coordinates are illegal, and it will always return 1 (but it might crash the machine if the coordinates are invalid).

BOOL HIDDV_Graphics_Cmd_WritePixel (HIDDT_GC gc, WORD x, WORD y)

Changes the pixel at (x,``y``). The color of the pixel depends on the attributes of gc, e.g. colors, drawmode, colormask, etc. This command is available in quick and normal mode.

If the command is executed in normal mode, the coordinates are checked. If the pixel could be set, the command will return 1 else 0.

In quick mode, the pixel is always set, even if the coordinates are illegal, and it will always return 1 (but it might crash the machine if the coordinates are invalid).

ULONG HIDDV_Graphics_Cmd_ReadPixel (HIDDT_GC gc, WORD x, WORD y)

Queries the color of the pixel at (x,``y``). This command is available in quick and normal mode. When executed in quick mode, the color will be returned as the physical value for that color in the format used by the HIDD. If the command is executed in normal mode, the coordinates are checked and the color returned is a logical color (i.e. a 24-bit RGB value). If the pixel could be queried, the command will return its value and ~0 (i.e. all bits set) otherwise.

Note that in quick mode, the command always returns something, but if the coordinates are outside the valid coordinates, this can crash your machine or return random values.

BOOL HIDDV_Graphics_Cmd_DrawLine (HIDDT_GC gc, WORD x1, WORD y1, WORD x2, WORD y2)
Draws a line from (x1,``y1``) to (x2,``y2``) in the specified gc. This command is available in quick and normal mode. In normal mode, the line is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_DrawRect (HIDDT_GC gc, WORD x1, WORD y1, WORD x2, WORD y2)
Draws a hollow rectangle from (x1,``y1``) to (x2,``y2``) in the specified gc. This command is available in quick and normal mode. In normal mode, the rectangle is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_FillRect (HIDDT_GC gc, WORD x1, WORD y1, WORD x2, WORD y2)
Draws a solid rectangle from (x1,``y1``) to (x2,``y2``) in the specified gc. This command is available in quick and normal mode. In normal mode, the rectangle is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_DrawEllipse (HIDDT_GC gc, WORD x1, WORD y1, WORD rx, WORD ry)
Draws a hollow ellipse from (x1,``y1``) with the radii rx and ry in the specified gc. This command is available in quick and normal mode. In normal mode, the ellipse is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_FillEllipse (HIDDT_GC gc, WORD x1, WORD y1, WORD rx, WORD ry)
Draws a solid ellipse from (x1,``y1``) with the radii rx and ry in the specified gc. This command is available in quick and normal mode. In normal mode, the ellipse is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_DrawPolygon (HIDDT_GC gc, UWORD n, WORD coords[2*n])
Draws a hollow polygon from the list of coordinates in the specified gc. This command is available in quick and normal mode. In normal mode, the polygon is clipped against the drawing area and no point is drawn twice.
BOOL HIDDV_Graphics_Cmd_FillPolygon (HIDDT_GC gc, UWORD n, WORD coords[2*n])

Draws a solid polygon from (x1,``y1``) to (x2,``y2``) in the specified gc. This command is available in quick and normal mode. In normal mode, the polygon is clipped against the drawing area and no point is drawn twice.

In quick mode, the polygon should be convex, otherwise the results are unpredictable.

BOOL HIDDV_Graphics_Cmd_DrawText (HIDDT_GC gc, WORD x, WORD y, STRPTR text, UWORD length)
Draws the first length characters of text at (x,``y``). This command is available in quick and normal mode. In normal mode, the text is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_FillText (HIDDT_GC gc, WORD x, WORD y, STRPTR text, UWORD length)
Fills the area of the text with the background color and draws the first length characters of text at (x,``y``). This command is available in quick and normal mode. In normal mode, the text is clipped against the drawing area.
BOOL HIDDV_Graphics_Cmd_FillSpan (HIDDT_GC gc, HIDDT_Span span)
Draws a solid from a shape description in the specified gc. This command is available in quick and normal mode. In normal mode, the spans are clipped against the drawing area.
void HIDDV_Graphics_Cmd_Clear (HIDDT_GC gc)
All pixels of the drawing area are changed to the background color stored in gc. This command is available in quick and normal mode and behaves similar in both modes.
IPTR HIDDV_Graphics_Cmd_Special (...)
This is for HIDD-specific commands. You can use this for sending commands to the HIDD which are not covered by this doc. This command is available in quick and normal mode. It's behaviour is HIDD-specific.

Attributes of a HIDD's GC

HIDDA_GC_UserData
Type:APTR
Applicability:SG

The user can store arbitrary data in here.

HIDDA_GC_BitMap
Type:HIDDT_BitMap
Applicability:G

This is the bitmap which is connected to this GC.

HIDDA_GC_Foreground
Type:ULONG
Applicability:SG

This is the foreground color.

HIDDA_GC_Background
Type:ULONG
Applicability:SG

This is the background color.

HIDDA_GC_DrawMode
Type:ULONG
Applicability:SG

This is the draw mode. There are 16 possible modes and they are defined as follows:

dest = ((mode & 1) && src && dest)
    ```` ((mode & 2) && src && !dest)
    ```` ((mode & 4) && !src && dest)
    ```` ((mode & 8) && !src && !dest)
;

The most useful values are HIDDV_GC_DrawMode_Copy (0x03) which copies src into dest (this is the default) and HIDDV_GC_DrawMode_XOr (0x06) which inverts dest according to src.

HIDDA_GC_Font
Type:HIDDT_Font
Applicability:SG

The current font.

HIDDA_GC_ColorMask
Type:ULONG
Applicability:SG

Prevents some color bits from changing. This attribute is only considered in normal mode. This can slow rendering somewhat.

HIDDA_GC_LinePattern
Type:UWORD
Applicability:SG

Provide a simple pattern while drawing lines. This attribute is only considered in normal mode.

HIDDA_GC_PlaneMask
Type:HIDDT_BitMap
Applicability:SG

This is a shape bitmap. When drawing into the destination bitmap, only those bits will be changed where this bitmap has bits set. This bitmap can be smaller than the destination bitmap; bits outside this bitmap are considered to be 0.

To disable this, set the attribute to NULL (this is also the default). Note that enabling this slows rendering down, sometimes very much so.

Sound HIDD

Okay, here are some examples of how a sound.hidd could be implemented on different hardware-bases. This is how the class would behave, if a method HIDDM_SendMIDI was sent (I don't know, if such a method would make sense, but it's only for illustration issues).

Amiga with internal sound (subclass of hiddclass)

There are two possibilities of how to handle it. The first is to not handle it, so that the method is passed on to the hiddclass (which doesn't know this method either) and then on to the rootclass, which returns 0 (FALSE) on unknown methods. The second possibility is to implement it in soundhiddclass and return FALSE immediately (because we know that the internal Amiga soundsystem can't handle MIDI).

Amiga with sound-card on Zorro-bus (subclass of zorroclass)

The sound-card passes all methods through to its superclass, except methods for playing/receiving/whatever music. It can either implement them totally on its own or might use some features of its superclass, for example a general method for sending data to a Zorro-card.

Amiga with internal sound or soundcard and additional MIDI-card

This configuration would have two HIDDs, one for MIDI only and one for sound in general. For the implementation of the last one see above (either Amiga with internal sound or Amiga with sound-card). The MIDI HIDD-class could subclass the general sound class (without knowing if it is capable of playing MIDI) and pass on all methods except MIDI relevant methods. It would fully overload these. Another solution would be to subclass hiddclass directly and ignore every non-MIDI sound command. While the general class would be unit 0, the MIDI class would be unit 1, so that an application can choose between the normal sound-system (either the internal Amiga soundsystem or a sound-card, which might have MIDI capabilities on its own) or the MIDI card. If the MIDI class would subclass the normal soundhidd, it would feature non-MIDI sound too (by passing the methods on). Of course, it would have to pass a query for a HIDDA_Capabilities attribute on to the superclass, so that the capabilities of the superclass would be recognized by the application for unit 1, too.

PC with soundblaster-super-ultra-pro-whatever

This HIDD could(!) subclass a class, which handles soundblaster-cards in general, i.e. the functions that are common to all soundblaster-card (which itself could subclass something like a pcbusclass). Normally this class would pass all methods on to its superclass, but it could implement some methods on its own or partly overload some methods, where this specific soundblaster-card had advantages/different features than the other soundblaster-cards.

Some thoughts about the sound.hidd

  • An attribute HIDDA_Capabilities [..G], which could define things like:
    • HIDDV_Sound_MIDI - sound-system is able to play MIDI sounds (possibly by using an external MIDI device, such as a keyboard)
    • HIDDV_Sound_SFX - sound-system is capable of playing simple sounds (e.g. the internal pc-speaker)
    • HIDDV_Sound_Music
    • HIDDV_Sound_Speech
  • Possible attributes HIDDA_Sound_ActivateHook, ..._InactivateHook [ISG] These attributes could be used by an application to provide hooks, which are called if a not-locked unit is exclusively locked by another application (or this exclusive lock is freed). So these attributes makes only sense with HIDDV_Sound_NonExclusiveNotLocked.

IRQ HIDD

An IRQ HIDD is a frontend for the IRQ hardware of your computer. Whenever the computer generates an IRQ, the IRQ HIDD will catch it and check for handlers for this IRQ. If any handlers are available, the IRQ HIDD will call them.

An IRQ HIDD uses IRQ IDs to do its job. Those IDs are not related to the IRQ numbers in the hardware.

An IRQ handler is a callback hook with a priority. The handler gets a pointer the handler info given to HIDDM_IRQ_AddHandler() and to the hardware-specific IRQ data. For the format of this data, see the docs of the specific IRQ HIDD.

Methods

BOOL HIDDM_IRQ_AddHandler (HIDDT_IRQ_Handler * handlerInfo, ULONG id)
Install a handler for the ID id. If the handler could be installed, then TRUE is returned, else FALSE. See the HIDDA_ErrorCode for details if FALSE was returned.
void HIDDM_IRQ_RemHandler (HIDDT_IRQ_Handler * handlerInfo)
Removes a handler. If the handler is running, this will block until the handler can be safely removed. If it is called from inside an IRQ, it will not block but postpone the remove.
void HIDDM_CauseIRQ (ULONG id, APTR hardwareInfo)
Generates a pseudo IRQ with the specified id. The hardwareInfo will be passed to the handlers instead of the normal hardware IRQ infos.

Internals

A HIDD is a normal Exec Device which creates a BOOPSI class when loaded. A HIDD is recognised by the name in the ROMtag structure. This name must begin with the four letters "HIDD" (in that order). Note that the name of the HIDD is the string after the first four letters. Also note that a HIDD need not have a unique name.

Every HIDD has an extended ROMtag structure which contains the infos needed to find a HIDD by HIDD_FindHIDD().

HIDDs are BOOPSI objects but unlike other BOOPSI objects, they are not created by classname but by the pointer returned by HIDD_FindHIDD().

Random unsorted ideas

The HIDD Tool Library (HIDDTL) must offer a way to make the process which wants to execute a method on the HIDD to wait if the HIDD is locked. It must also offer functions to lock/unlock a semaphore to allow the HIDD to block. If no locking is possible (e.g. NetBSD), then there must be a way to query this, too.

There must be a set of functions to install IRQ handlers.


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